A downloadable game for Windows, macOS, and Linux

Buy Now$7.99 USD or more

Dive into the Tri6 cyberspace, avoid procedurally distributed obstacles and beat the evil Virus enemies as long as possible to reach the top of the global leaderboards! Play locally in up to 4-player multiplayer and make life difficult for your friends using different powerups from missiles and mines to boosts and jumps.


  • 3 playable vehicles with different steering characteristics
  • 11 unlockable powerups
  • More than 300 obstacle variations
  • Global leaderboards per vehicle across all supported platforms
  • Up to 4 players split screen support


More than 300 obstacle variations that are randomly distributed and get harder with every lap will lead to endless variations of the track. And be careful, not every obstacle is just static! There are also Virus vehicles driving along the track with you, trying to put an end to your existence.


While playing you will collect electrons that unlock new powerups. The powerups will allow you to survive longer and beat some Virus constructs. They are grouped in active ones that are reusable (e.g. missiles) and passive ones that are consumable (e.g. shield).



Play together with up to three friends on one PC. Drive the track, avoid obstacles and survive longer than your friends. Of course you can use all your powerups against them to decrease their three lives down to zero.


Buy Now$7.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:

tri6-infinite-windows-stable.zip 162 MB
Version 1.6.0_rev1410
tri6-infinite-linux-stable.zip 165 MB
Version 1.6.0_rev1410
tri6-infinite-osx-stable.zip 180 MB
Version 1.6.0_rev1410

Download demo

tri6-infinite-osx-stable-demo.zip 175 MB
Version 1.6.0_rev1410
tri6-infinite-linux-stable-demo.zip 160 MB
Version 1.6.0_rev1410
tri6-infinite-windows-stable-demo.zip 156 MB
Version 1.6.0_rev1410

Development log


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Deleted 220 days ago

Thanks a lot and have fun :)

Regarding the brakes it was an early design decision we made and I actually never really missed them :D